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See our documentation on threading for some of the reasons why this architecture enables some of Realm’s great performance, concurrency and safety advantages.

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The framework is responsible for managing how synchronized Realms are cached or stored on disk.However, be sure to comply with App Store guidelines, keeping your app under 200MB.Please browse our tv OS examples for sample tv OS apps demonstrating how to use Realm as either an offline cache or with preloaded data.If you’re looking to use Realm from Objective‑C, or from mixed Objective‑C & Swift apps, please see Realm Objective‑C instead.The Realm Objective‑C and Realm Swift APIs are not interoperable and using them together is not supported. If you need help finding your app’s Realm file, check this Stack Overflow answer for detailed instructions.For example, if you have two teams working on different components of your application which both use Realm internally, you may not want to have to coordinate migrations between them.

You can do this by setting the Realm works in such a way that the size of a Realm file is always larger than the total size of the objects stored within it.

This is another use case for the In-memory Realms do not save data across app launches, but all other features of Realm will work as expected, including querying, relationships and thread-safety.

This is a useful option if you need flexible data access without the overhead of disk persistence.

Subsequent accesses to a Realm from the same thread will reuse a cached instance and will always succeed.

To handle errors when first accessing a Realm on a given thread, use Swift’s built-in error handling mechanism: database files, and won’t cause any erroneous behavior if their parent database file is deleted or replaced.

On i OS 8 and above, files inside apps are automatically encrypted using exception will be thrown.